From there you can create an autoexec.cfg file in q4base. This will set all the proper values for Ultra quality. If you set it to 16 it will use a value of 1 as if you never set it.īest practice before creating a config file is to enable the console, use the command setMachineSpec 3 and then execMachineSpec. The max value for image_anisotropy in Quake IV is 8.Quake IV is properly hor+ when using the r_aspectRatio command, though, so you shouldn't need to change it. I think the default hFOV in this game is 80 or 85 (check WSGF to be sure). r_aspectRatio needs to be set to 1 for 16:9 resolutions.r_mode being set to 7 will force a default 4:3 resolution and ignore your r_customWidth and r_customHeight values.8GB would be 8192 and 11GB would be 11264. For a 4GB card like the 960 it would be 4096. If it's wrong then you can use the same command with a value in MB to set it. You can use the command com_videoRam in the console to see what the game detected. Branching off from above, it may help to manually set the amount of VRAM.image_usePrecompressedTextures should be set to 0 unless you're still using a video card with less than 512MB of VRAM.
#Quake 4 cd key fix archive#
Seta image_filter "GL_LINEAR_MIPMAP_LINEAR"Ĭlick to expand.I would use set instead of seta because it's almost impossible to go back to default settings if you ever need to if you archive the commands (like changing out hardware).
Seta image_useNormalCompressionLoadDDSForPal "1" And do not change any graphic settings in game after applying this config mod, or it will revert back to default. Just be aware if you crash after editing the OG, all settings will revert back to default. I used this as my config in the q4base folder and all was good. I replayed Q4 about a month ago (Steam version) and didn't have this issue, but did have the Ultra settings bug I had the last time I played.